Follow every job in flight, see the material flow between jobs and open a job's full history and costs.
Last updated 2026-11-07
Every reaction and fuel-block job in flight, whether the app could take its inputs from your stock, and how materials flow between jobs.
Pipeline lists the industry jobs EVE reports for your characters: reactions, and manufacturing jobs such as fuel blocks. You do not add jobs here: start them in game and they appear after the next jobs sync. The page has two tabs:
Click any job to open its detail; from there Open full page shows the same on its own page (Job …), with its timing, costs, the stock it used and what it produced. See A job's detail.
Jobs in flight, grouped by what they need from you.
The In flight panel counts the jobs shown. Jobs are grouped, and within each group sorted by end time:
A running job whose timer ends while you watch moves to Ready on its own, with a brief highlight, and a message Ready to deliver: … pops up. The page also refreshes by itself when the app learns about new, delivered or blocked jobs.
The Posting column tells you whether the app has costed the job.
Clear removes every filter. Filters are kept in the page address. With filters that match nothing you see No jobs match these filters and a Clear filters button; with the Blocked filter, Nothing is blocked: every job in flight has its inputs posted or pending.
The app reads your jobs from EVE (ESI) every 5 to 10 minutes per character.
A job you start in game shows up after the next jobs sync. To fetch now, press Run jobs sync now at the top right. It syncs every active character with a login and reports Synced N characters, Already running for N characters; synced M, No active characters with a token to sync or Synced N of M characters with the errors. The button is greyed out while a jobs sync is already running.
No jobs at all? The list says No jobs running with Open planner and Run jobs sync now. See the Sync guide for why a sync might fail.
Which items your jobs make and use, how much of each you hold, and what is short.
Each box is an item: the products of your active and blocked jobs, their inputs, and the products they feed into. Arrows run from input to product, so raw inputs are on the left and finished products on the right. Each box shows:
A red border means short or made by a blocked job; a blue border and a number in the corner mean active jobs make it. Products have a coloured stripe for their reaction family. A dashed, moving arrow feeds an active job; hover an arrow to see how many go in and come out per run. Zoomed far out, boxes show only the icon and a red ! where there is a problem.
Click a job for its side panel, or Open full page for the job page. Both show the same detail.
The side panel starts with the job's state, posting chip, character and facility, and a Retry posting button while posting is Pending. The job page (Pipeline / Job …) has at the top: the product and runs, the state chip (Running, Ready, Paused, Delivered, Cancelled or Reverted), the posting chip, Retry posting (greyed out when Already posted or This job is not posted to stock) and Open product plan (opens the Planner for this product). Under it: activity, character, facility (click to open it, or Unregistered facility), the job number and, if the job belongs to a saved plan, Plan: ….
A blocked job shows a red box: Posting blocked: … with the reason, and The job keeps running in game; its inputs are not taken from stock until posting succeeds. Below it are the fixes from the Inbox item: Retry posting, Record purchase, Create refine batch, Adjust stock, Open in inbox → and Dismiss. After you save a purchase, refine or adjustment from here, posting is retried for you. Dismiss only hides the Inbox item; the job stays blocked until a retry succeeds.
Click a question to open it.
The app reads jobs every 5 to 10 minutes. Wait a few minutes or press Run jobs sync now. If it still does not appear, check for a Jobs for … are not syncing warning at the top (re-authorise the character) and check Sync.
That is how EVE works: a job stays in its slot until you deliver it in game. Deliver it, and the next jobs sync moves it out of the list and posts its output to stock.
The job has not been posted yet: its inputs have not been taken from your stock. It is posted at the next jobs sync. Use Retry posting to do it now.
Your records hold less of that input than the job used, usually because a purchase, refine or haul was not recorded. Press Fix and record it from the Inbox; posting is retried as soon as you save. The job keeps running in game meanwhile. See Fixing a blocked job.
The job runs in a structure you have not registered, so the app cannot cost it. Press Fix, then Register facility (the structure id is filled in); posting is retried when you save. See the Facilities guide.
The job is deliberately not taken from stock: it started before Settings→General→Post jobs started after, was cancelled before it was posted, or is not a reaction or manufacturing job. Hover the chip for the reason. Nothing to do.
The job's reaction group is switched off in Settings→Reaction groups, so you cannot plan that product. The job is still tracked and costed normally.
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In the side panel, [ and ] move to the previous and next job in the list. Rows can also be opened with the keyboard: arrow keys move between rows, Enter opens one.
What Retry tells you: Inputs posted · job … (fixed), Already posted, Still blocked: … (with an Open inbox button), Not enough stock: …, or Ignored: … (the job is not posted on purpose).
Drag to pan, scroll or use the + / − buttons to zoom. With no jobs in flight the tab says Nothing in flight with Open planner.
A panel opens on the right with:
A yellow note at the bottom (for example Inbox unavailable: …) means a side lookup failed; the rest of the page is still correct.
Its inputs have not been posted yet (posting is Pending or Blocked). Once posting succeeds the costs fill in.
The graph uses the app's own records (your lots), not what EVE reports. If they disagree, use Reconciliation to find and record the difference.