See which reaction slots are ready, running, planned or free, deliver finished jobs and fill idle slots.
Last updated 2026-11-07
Every reaction slot of every character in one place: deliver what is ready, fill what is free.
A character can run a limited number of reaction jobs at once: its reaction slots. Each character has 1 + Mass Reactions level + Advanced Mass Reactions level slots, so up to 11. An idle slot is lost income. Slots shows you which slots are working, which are waiting for you, and which are free. From top to bottom:
The page updates by itself when jobs change. Run jobs sync now at the top right fetches your jobs from EVE straight away instead of waiting for the next sync (every 5 to 10 minutes).
For example: 27 slots · 21 running · 3 ready (waiting 5h 40m) · 2 free · 1 paused · next job finishes 14:51 (in 19m).
When every slot is running and nothing is ready, it simply says All N slots busy.
The Grid view (the default): one row per character, one small box per reaction slot.
Characters with the most free and ready slots are listed first, so the ones that need you are at the top. Each row has:
Boxes are always in this order: ready (longest waiting first), paused, running (soonest to end first), planned, free. Hover any box for the job, its times and its structure; click it to open the job.
The Ready to deliver checklist turns a pile of finished jobs into a list you tick off in game.
The Ready to deliver panel lists every finished reaction job, longest waiting first, with its character, product and runs, structure and waiting …. When the jobs are in more than one structure they are grouped by structure, so you can deliver one structure at a time.
Click a product name to open the job. You can also deliver straight from the Pipeline's Ready to deliver group (see the Pipeline guide).
Make sure the structure is within the character's remote range (the …j chip), or dock the character in it.
See when slots will open over the next hours or days, so you can plan your logins.
Switch with Grid / Timeline at the top right. Each character is a group (click the arrow to collapse it) with a summary such as 5 slots · 3 running · 1 ready · 1 free · 2 planned, and one lane per slot labelled Slot 1, Slot 2 · free and so on. Each job is a bar from its start to its end:
Planned jobs are placed in the lane that frees up just before their planned start. The blue line marked Now is the current time; grey bands marked DT are EVE's daily downtime. Hover a bar for the detail; click it to open the job.
The Free capacity lane at the bottom shows how many reaction slots are free across all characters from now on, assuming you deliver ready jobs now and planned jobs start as scheduled. Hover a step for the count and time. Use it to see when to log in next.
The visible window is shown in EVE time next to the buttons. N planned jobs have no schedule and are not drawn means some planned jobs have no planned start; schedule their plan to place them.
Click any box, checklist row or bar. A side panel opens:
Manufacturing jobs, such as fuel blocks, use manufacturing slots, which are separate from reaction slots, so they are listed in their own table and never fill a reaction slot. Columns: Product, Runs, Output, Character, State, Progress and Posting. Click a row to open the job. With none running it says No manufacturing jobs running.
Click a question to open it.
A slot frees only when you deliver the job in game. Until then it is Ready (amber) and still holds the slot. Deliver it, and the box turns free at the next jobs sync.
Ticks are reminders kept only in that browser tab; a new tab or another device starts with none. A row leaves the list for good only when the jobs sync sees the delivery in game. If you did deliver, press Run jobs sync now.
It has more jobs than its skills give slots, usually because skills changed or have not synced yet. It corrects itself after the daily skills sync.
1 + Mass Reactions level + Advanced Mass Reactions level. Hover the R chip on its row to see the sum. If it looks wrong, check the character's skills on Characters; skills sync once a day.
The character can start reactions in structures up to that many jumps away (5 jumps per level of Remote Reactions). 0j means it must be docked in the structure.
Posting is blocked for that job: the app could not take its inputs from your stock. The job runs fine in game. Click the box and press Open inbox → to fix it; see Fixing a blocked job.
Manufacturing uses separate slots from reactions, so those jobs are listed in the Manufacturing (fuel blocks) table below the reaction slots.
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