Turn “I want to make X” into a production tree, a shopping list and a schedule across your characters.
Last updated 2026-11-07
Tell it what you want to make and how much; it works out everything else.
Planner turns “I want to make X” into a full production plan: every reaction (and, if you want, fuel block and planetary step) needed to make it, the jobs to install, what you still have to buy, what it costs, what it should earn, and which character starts which job when. Nothing is saved until you press Save plan, so you can try as many options as you like.
The page has two parts:
Two buttons at the top right act on the current result: Save plan stores it so the app can track its jobs (see Plans), and Schedule ▸ jumps to the Schedule tab. Both stay greyed out until you have a result with no blocking warnings.
Every option you choose is kept in the page address, so you can bookmark a plan or send the link to yourself. Other pages open the Planner for you: Plan this on an item in Stock or Pipeline, a free slot on Slots (Plan a job for …), or a product name in the plan's Tree. A Plan this link plans 100 runs straight away; change the amount afterwards.
Four choices are enough for a first plan; the rest have sensible defaults.
Make a job end just before you log in, so its slot does not sit idle waiting for you.
A reaction slot only frees when you deliver the job in game. A job that finishes while you are asleep keeps its slot busy until you log in. Fit to…, next to Amount, works out the most runs of one job that finish by a time you choose. It is there for reactions only, and needs a product and a reaction facility first.
The numbers above the tabs, and what to do about each warning.
Prices come from your valuation market and price in Settings→Costing. A note explaining the est. marker appears once per browser session; close it with its ×.
The Warnings (N) bar lists what the app noticed, grouped by kind. Click a kind to Show its messages; a message about one step has a Show step S3 link that opens the Tree at that step. Warnings marked Blocking (red, with an N blocking count) stop you scheduling and saving until you fix them; the buttons then say Fix the warnings first.
The product at the top, and under it every step that makes one of its inputs.
Each row is a step: one product made by one activity (Reaction, Manufacturing or Planetary). Steps are numbered S1 (the product), S2 and so on. Click the arrow to open or close a step's inputs; the first two levels are open to begin with. Click the list icon (or press Enter on a row) to see the step's materials: each one either says made in S4 ↓ (click to jump there) or has a buy chip, red with short 1,200 when you need to buy more, or covered when stock covers it. Click a product name to plan that product on its own. Use the arrow keys to move through the rows.
Everything the plan buys rather than makes, and how much you are short.
The tab's number turns red when anything is short. The list is sorted by buy cost, largest first; click a heading to sort by it.
Copy all needed copies every input with the full needed amount. Only shortfall hides the rows stock already covers. The footer shows the total buy cost.
Every job of the plan, as you will install it in game.
Spreads the jobs over your characters' reaction slots, respecting the order they must run in.
Manufacturing and planetary jobs do not use reaction slots, and the app does not track manufacturing slots, so they are estimated to start as soon as their inputs are ready (a note above the schedule says how many). If the pipeline changes after you scheduled (a job started or was delivered), a warning offers Re-schedule.
The top line shows All finished by and when you scheduled, a red N unassigned chip if any job could not be placed, and per character the slots free, ready, running and paused. Below it, one lane per character shows the days ahead in EVE time: dashed bars are Planned jobs, solid bars are Running, striped bars are Ready (waiting for delivery), the line is Now and the grey band each day is downtime. A last lane, No reaction slot, holds manufacturing and planetary jobs. Click a planned bar to find its row in the table.
The preview here does not count slots promised to your other saved plans. Saving with Also schedule now, and scheduling on the plan's own page, do.
How long your ISK is tied up, and whether splitting jobs pays.
Margin is only earned when the product is delivered. This tab places the plan on the slots of the characters chosen on the Schedule tab (the same chips appear here) and shows when the money comes back. It recalculates by itself; press Recalculate to refresh prices and slots.
When you have split jobs (Max runs per job, or runs per job on a step), a table compares Your split with One job per step line by line, and the Difference column is green where your split is better. Without a split it says how to set one. Two charts follow (Margin realised and ISK tied up over time), then Deliveries of the final product: each delivery with its units, output value so far, margin so far and ISK still tied up.
Messages: Pick at least one character; a warning when some jobs could not be placed (the figures are then incomplete); and a warning when a price is missing (times are shown, margins are not).
Once you have scheduled, the Checklist tab (greyed out until then, with Schedule the plan first) lists the jobs per character in start order, as instructions: Deliver job 123 first · Install Fullerides × 412 runs at Tatara-01 start now. start now means you can install it straight away; otherwise it says after 14:20. The Name and Runs buttons copy the product name and runs for pasting into the industry window. Tick a line when you have done it.
A saved plan is tracked: its jobs show on Slots and switch to Started and Delivered as you work.
The server plans again with the same options and current stock and prices when you save, so a figure can move slightly from what you saw. A plan with blocking warnings cannot be saved. Next: follow it from Plans.
Click a question to open it.
You have no active facility with a reactor service. Add your refinery on Facilities and tick its reactor services under Services online, then come back.
Its reaction group is switched off. The list then says No plannable recipe matches. Disabled reaction groups are hidden. Switch the group on in Settings → Reaction groups.
The character in Skills from cannot run one of the formulas in the plan. Pick a character marked with a high enough level, or Auto (highest Reactions level). If no character has the skill, you cannot save or schedule the plan.
Hover the button to see why. Plan something first: press Plan. Fix the warnings first: the plan has a blocking warning (red); open the warnings bar to see which.
Reaction install costs are worked out by the app and not yet checked against a real job. The real cost arrives from ESI when the job starts and is used on the job's page and in profit.
Set your usual login time in Settings → Display → Next login (EVE time). Then press Fit to… next to Amount, choose Next login (or Next downtime, a custom time or a number of hours) and press Use N runs.
Use stock only reduces what you buy. To use an intermediate you hold, plan less of the product, or plan the remaining steps separately.
Critical path is the time if every job had a free slot the moment it could start. Serial time is every job one after another in one slot. Your real finish is in between, and the Schedule tab works it out for your actual slots.
No. EVE does not let apps start jobs. You install them in game following the checklist; a saved plan then notices them through ESI within 5 to 10 minutes.
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